	// Attack path: makes a loop in the air and dives to the bottom.


setSpeed 0.5

right 5 angle 225 accel -0.055 0.2

straight below -0

right 0.2 angle 135 accel 0.06 4
fireBullet atPlayer all 50 50
fireBullet atPlayer all 350 350
right X angle 135 accel -0.06 0.2

right 0.2 angle 90 accel 0.01 0.5


straight wrapVert